Update 1.0.3 will be available for troopers to download October 21st, 2024 at 10 AM PT (GMT-7).
This patch is a collection of content, performance, and optimization improvements and numerous bug fixes. If you'd like to discuss Update 1.0.3 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!
Client Performance Improvements
- Optimization to Weapon Swapping
- Bug LOD'ing Optimizations
- Sound now plays without registering and unregistering Audio
Quality-of-Life
Companies
We have now added the highly requested search feature to help troopers find companies.
“Suggested Companies” can now be filtered with search text in the “Company” tab. This can be found on the top right of the ”Company” page.
- Enter the exact name of the Company to join, or the first few letters from its name to find a list of Companies whose names start with those letters.
- Delete the entire search text to get back to a list of unfiltered suggested companies
For example: “The Hunters” will probably find and list just that Company, but entering just “The” will list all Companies starting with that prefix.
We are continuing to work on additional Quality-of-Life features for the Company system, such as the much-requested “Invite Friend to Company” feature, and look to release them in future updates. We are grateful to the community and continue to welcome trooper feedback on the Company and Social systems of Starship Troopers: Extermination.
Known Issues
- Certain maps will have darker and more creepy than normal shadows, we will be adjusting this in 1.0.4.
Highlights
- Fixed an issue where the Tanker bug fell through terrain when knocked back.
- Fixed an infinite reload bug for SPLIT Shotguns when resupplied while reloading.
- Fixed an issue where the Medical UAV did not return to the Medic when deploying it and pressing the ability button again.
- Improvements to reduce crashes on Agni Prime if an Xbox were set on “Quality” mode.
Console Fixes
- Fixed an issue where the “Join Friend via Activity” showed the incorrect status and would fail to reconnect to matches on PS5.
- Fixed an issue where the game would crash when starting a S.O.G. mission on Xbox.
- Fixed an issue where Weapon Skin Customization would not work correctly.
- Fixed an issue where the title screen would freeze and display a “suspendPoint” error when users tried to queue for a mission
- Fixed an issue where troopers who reach level 14 on an After Action Report would cause a crash.
- Fixed an issue where troopers could Aim Down Sight (ADS) during an automatic reload when out of ammo.
- Fixed an issue where the story page could not be changed when players rapidly pressed the Y/Triangle button after switching to the “Galactic Front” menu tab.
- Fixed an issue that would cause an infinite matchmaking loop when only one player is in the party.
- Fixed an issue on Agni Prime AAS Easy, which caused stuttering and FPS drops at the start of the match.
- Fixed an issue where player gamertags that have been changed would not update on Company screens.
- Fixed an issue where troopers were unable to enter Planet Valaka after a first attempt causing “Connection Timeout” and a black screen.
- Fixed an issue causing the Build Tool to be in Place mode when equipping it for the “Equip the Build Tool” mission objective in the Tutorial mission.
- Fixed an issue where a second invitation would not arrive when sent from a full party.
- Fixed an issue causing “Output Device” to be cut off in the “Settings/Audio” menu.
- Fixed an issue where rapidly changing “Video” settings on Agni Prime would cause consoles to crash.
- Fixed an issue where users could find themselves stuck in matchmaking while queuing for a Hive Hunt mission.
UI
- Fixed an issue where players with Online IDs/Gamer tags longer than 16 characters exceeded the banner/nameplate holder.
- Removed unnecessary HUD elements from S.O.G. missions.
- Added HUD markers for downed squadmates during S.O.G.missions.
- Fixed an issue where the "Rico Speaking" text appeared on the S.O.G. reset campaign screen.
- Fixed an issue where the Living Planet would get stuck in a victory state even after a new war started.
Audio
- Fixed an issue where players joining a Horde mode late would have no background music.
- Fixed an issue where the main menu music would not play after exiting to the Credits.
- Fixed an issue where the main menu music changed when the player clicked on "Main Mission."
- Fixed an infinite loop caused by a single AI trooper trying to vocalize.
Art & Animation
- Fixed a bug where rounds from the E-Pulse 88 CSW consistently fired below the reticle during sustained fire.
- Fixed an issue where the Sniper character model used the Ranger texture for its backpack.
- Fixed an issue where the Frost Drone body LOD appeared invisible at a distance.
- Fixed backward shoulder patches on trooper models.
- Fixed stretched and blurry ground textures in S.O.G. missions.
Gameplay & General Fixes
- Fixed the handling of the Sniper with the Morita Hawkeye, which previously depended on the gun selected.
- Fixed incorrect damage resistance for the Tanker bug against Hi-Ex Grenades.
- Fixed inconsistent translations for the Demolisher, Guardian, and Ranger Trooper classes.
- Fixed an issue where the "Restart Needed - Graphical assets need a restart to be localized" screen was not localized after a language change.
- Fixed an inconsistency in the naming of Planet X-11, where it was referred to as "X11" in some strings.
- Fixed an issue where users were unable to progress on the ARC mission using the X-11 map.
- Fixed an issue where S.O.G. Bots did not follow the user immediately after leaving the Dropship in several S.O.G. missions.
- Fixed an issue where the Tiger could spawn inside a wall during the 5th Encounter in S.O.G. Mission #9.
- Fixed an incorrect mission objective on the Tac Map screen for S.O.G. Mission 12.
- Fixed non-player-facing text appearing in the mission briefing for S.O.G. Mission 18.
- Fixed inconsistent objective listings on the Tac Map and Scoreboard for S.O.G. Mission #20.
- Fixed an issue where the game did not refocus after closing a social menu modal window in the pause menu.
- Fixed an issue where the player no longer received a "Kicked" modal from the company after losing internet connection.
- Fixed an issue where players could move while holding a resource canister when using class abilities that should lock them in place.
- Fixed an incorrect distance-from-objective indicator when multiple objectives were active.
- Fixed an issue where the player could unlock during extraction instead of after winning on normal difficulties.
- Fixed an issue where S.O.G. Bots would float and become stuck if a Carnage corpse was destroyed while they stood on it.
- Fixed an issue causing a disappearing utility item when a player picked up a 4th utility item.