Hello Starship Troopers Community, (Updated Feb 7th, 2025)
Wow, can you believe it’s already February? Time flies when you're battling Bugs in the Federation! We’ve been busy working behind the scenes, and I wanted to take a moment to update you all on a few things.
Hero of the Federation Difficulty:
First up, let’s talk about the Hero of the Federation difficulty. We released it to our closed Beta group, and to put it simply, the reception was… mixed. Our fantastic Beta testers gave us tons of valuable feedback, and after reviewing it all, we’ve decided to pull it back and spend some more time improving it.
The consensus was clear: while the difficulty ramp-up was not noticeable, it didn’t quite deliver the challenge we were hoping for. Some testers felt it didn’t feel much more challenging than Hard mode. We’ve always been committed to making this new difficulty more than just a stat increase for the Bugs, no one wants bullet sponge enemies. To that end, we’re introducing new mechanics and refining some core systems to make it a true challenge. We’re going to keep working on it, and once we have the adjustments ready, we’ll send it back to our Beta testers to make sure we’re on the right track. Stay tuned for future updates as we work to make it the thrilling experience we’ve promised.
UI Optimizations:
Now, on to something we’ve been focused on for a while: performance improvements. As I’ve mentioned in previous updates, optimizing and fixing bugs is a priority for us, and version 1.3 is no exception. One of the most noticeable changes you’ll find is a significant UI optimization. The interface should now feel much snappier and more responsive, whether you're in the heat of gameplay or navigating the menus. This should make everything feel smoother and more enjoyable.
A Special Surprise in 1.3:
I’ve mentioned this feature/system many times before on live streams, and I’ve been eagerly waiting for the day we could finally get it in-game. Well, that day is here, and I’m thrilled to announce that we’ve added something I find absolutely really cool to the game (though, let’s be real, I’m biased). I don’t want to hype it up too much, but it’s something I’ve wanted for a long time, and I’m sure it’ll be something you’ll love, too. You’ll see it in 1.3, Time of Day shifts and dynamic weather is coming to the game. I can’t wait to hear what you think. While the Bugs and weapons will always be the stars of the show, I truly believe our planets deserve some love too, and this new feature is a step toward that! As we get closer to release 1.3 in March (tentative release window) we will be talking more about real time weather, Below is a glimpse into the new system.
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Lastly, I just want to take a moment to thank all of you for your continued support. Your feedback, enthusiasm, and dedication mean the world to us. We couldn’t do this without you, and as always, we’re working hard to make Starship Troopers: Extermination the best it can be. Stay tuned for more updates and keep those Bug-squashing boots on!
Until next time, and keep fighting the good fight,
Peter Maurice, OWI_PMO
Please be mindful that everything below is subject to change based on the development progress and testing outcomes.
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