Hello fellow Troopers!
First and foremost, let’s take a moment to catch our breath now that Quarter 1 is officially behind us. What a hectic and productive quarter it has been for all of us! We’ve been hard at work, and I’m proud to say that we successfully released two major patches during this period. These updates not only addressed a variety of bugs but also included numerous optimizations that have helped improve the overall gaming experience. We also introduced exciting new features, such as the staged reload, Galactic Perks, and weather effects, just to name a few. But I want to stress—this is only the beginning! We’ve got so much more in store for the future, and Quarter 2 is shaping up to be just as thrilling.
So, what can we expect from Quarter 2? Let’s dive into what’s coming up next:
Update 1.4 is currently scheduled for release in mid-May. This update will focus on optimizing bug pathing, which means our Bugs will behave better on the navigation mesh and get stuck less often in the environment. We’ve also heard your feedback, and we’re excited to introduce the highly requested Fednet Heroism feature, as well as the often talked-about underbarrel attachment for the Morita MK1. These additions will provide more tactical options and enhancements to your gameplay experience.
WIP of capturing some cool Agni weather

Now, let’s take a sneak peek at Update 1.5:
In Update 1.5, we are hard at work bringing the Morita MK2 Weapon to the game a weapon briefly featured in the films. This addition will give you a new, powerful way to take on the Arachnid menace.
But that’s not all. Phase 1 of the Galactic Front changes will also be coming in Update 1.5. We’ve gathered a ton of feedback regarding the Galactic Front, especially around accessibility and the process of launching and playing Company Operations. With these changes, we’ll be removing the need for companies to purchase Company Ops. Instead, Company Ops will now be available in the Play menu as a rotating list of operations that are tied to certain milestones. Additionally, we’ll be adding a Quickplay option specifically for Company Ops, making it even easier to jump into the action. Intel will still be gathered through general missions, and in Phase 2, later this year, Intel will become the primary currency for leveling up and expanding your Company’s size and customization options. We’ll have more details on Phase 1 changes in a June developer blog, so stay tuned!
Current WIP for new Match Selection Screen coming in 1.5

Lastly, we’re excited to introduce our Dynamic Sky System to X-11, and we’ll continue to refine and improve this feature over time. I forgot one last thing, we’ve also got a little surprise planned for Update 1.5 that will make you rethink your approach to a certain game mode.
That’s all for this month, Troopers! We’ll talk again soon, but in the meantime, we’ll see you in-game!
Peter Maurice, OWI_PMO
Please be mindful that everything below is subject to change based on the development progress and testing outcomes.
